For my game, I am creating a level select screen. After switching to Unity 5, I have decided to use the new UI features for the project.
The problem I am running into is that when I resize my screen, it is nearly impossible to find the right combinations of anchors and positions to make it look nice. Here’s a rough idea of what I am trying to accomplish:
When I resize my screen, I can make the buttons either stretch, spread out, or stay in place. Is there a way to make the buttons “wrap” so that if I were to stretch out the screen, it would look like this?
Would it make more sense to not use the new UI features and just stick to the basic GUI class? Or is there a way to do this that I don’t understand?
Thanks a ton.