WRC / Rally Car Models Pack [RELEASED]

Rally 4 Cars Pack
LINK TO ASSET STORE

Rally Car Pack includes beautiful set of 4 rally cars, made by a professional modeler. Each car is optimized and includes PSD texture files at 2048x2048. Additionally, you can find special dirt textures for each car (also 2048x2048) - With shaders in this package, you can make your cars get dirtier as they are being driven in game. This package includes a sample scene.

Cars are beautiful and detailed with all you can find in real rally cars (roll cages, hood pins, antennas, spoilers, and tow bars etc.) Average tris: 15000 tris (med-poly)

Screenshots :

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Great cars. Are you planning other models?

Thanks! For now no - those need to be enough for starting your racing game :slight_smile:
Of course we have more normal cars in Asset Store, but I guess you asked about WRC/RALLY

Hi are these suitable for mobile use? And would they work with your mobile car shader? Thinking I might buy both :stuck_out_tongue:

Average tris: 15000 tris (med-poly)
I guess its too heavy for mobile, but you must answer yourself :slight_smile:

Thanks! And yes - it will work with Mobile Car Shader without any problems.

Hi there, I bought and imported the package. VERY NICE models! One problem, though… when I drag a prefab into the scene, there is nothing there? I can build the cars up from scratch but I guess then I’d have to reset the transforms for the wheels etc…

Any ideas?

Hey

Those prefabs are not from this models (are from American Car Pack) :slight_smile: I need reupload this to Unity with deleted prefabs.
Just open test scene and you will see that all models are there. You can always make your prefab from model also :slight_smile: If you need some help - write me.

Okay, thanks. Found the test scene :slight_smile:

Hmmm, sorry to bother you again… I made my prefab. It worked but it seems the rotations aren’t set correctly on the models. When I add wheel colliders, they face the wrong way… is there an easy way to fix this? I’m not a 3D gfx guy. LOL.

Really? I guess Unity made something wrong with submission …

This is how this should look :

1407130--73301--$aa.JPG

Not a problem Im here to help - you need to place your model in scene - set rotation like you wish to and than made prefab from it …

Haha, yeah, I was temporarily blind. My mistake. But is there a way to fix the transform/rotation. The car rotation is set to -90/180/0 by default and I need it at 0/0/0. The wheels are wrong too… the wheel colliders make them spin sideways. LOL.

Yes there is a way for this.
Create empty gameobject - than place inside this object model and save gameobject as prefab (ofc you can change name)
like this prefab will have rotation 0x0x0 always

the same with wheels

I guess you use some physics that dont take original model rotation but rotate from 0x0x0 that why you have this problems.
But placing models inside gameobjects will fix it.