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What Is Wrecked?
Wrecked is an island survival role playing game. You take on the role of a survivor of a plane wreck, that is trapped on an island until rescue arrives. You must sustain a proper hunger and thirst level, while creating shelter. You will be able to craft, and destroy. This is game is aimed to be as unique, immersive, and realistic as possible.
Picture this:
The jet’s engines suck in the rain from the storm as it passes, quickly digesting the liquid and releasing a vapor waste. There are around 20 passengers on the plane as you look around, but you notice they are worried. As you rub your eyes, you obtain the sound waves from the pilot’s mouth, screaming, “This is flight 199 at coordinates 193, 106! Does anybody read?” Over and over those words spur through your mind, then there is an explosion. Everything fades to black.
You awaken in a wreck. What was first a luxury Boeing craft is now shredded sheets of metal. All around you there is bloody, water, and bodies. You crawl around trying to gather some basic supplies that you might use to survive.
Features of Wrecked:
- Never before seen realism and immersion, you feel as though you are actually on the island, and fighting for your life.
- A single player game mode, which allows you to play even without an internet connection. Here you can sharpen your skills in survival.
- Maximum of 10 people per server multiplayer. You will have a “main server” which you can connect to, and invite your friends.
- Thirst, Hunger, Blood levels, pain, and much more to maintain at steady levels to ensure survival
- Realistic “health” regain. You won’t eat and then magically replenish your health
- Ability to build shelters, set fires, and destroy the environment
- Realistic Day/Night Cylce
- Different weather, sun, rain, tropical storms.
Project Developers:
Note: I am looking for some people that would like to help me piece together this puzzle, any artists, 3d artists and programmers are welcome.
John55223 - Head developer. Does 3d modelling, the scripting, and the art that is needed to bring the project to life.
Screen Shots:
Sorry, the game is still in very early and slow development, and we do not have anything fancy to show off yet.
Feed Back
Note: Any questions, or concerns that are posted below will be quoted here, and the answer will be given. I appreciate everything that anyone has to say. Please just try and keep it clean.