The blacksmith and The Heretic use BlandShapes for facial movements. BlandShapes is a mesh deformation system. is done in modeling programs. It is included in the SkinnedMeshRenderer component. You’ll see when you select the character’s face in The Heretic or the blacksmith. there are many Blend shapes.
Synchronize with normal Streinght in the material after getting the value with SkinnedMeshRenderer.GetBlendShapeWeight (). so just like the blacksmith, when the character gets angry, you equalize the required normalmap streinght to 1.
Thanks Aydin, I think I get it now.
I’d love to look at the Blacksmith files too, but I can’t find them anywhere online.
Unity seems to have taken everything down, except for the blog posts.