Wrinkle Maps in URP

Hi everyone!

I’m trying to get facial Wrinkle Maps/Tension Maps working in URP and 2019.4, but I’m having trouble figuring out where to start.

I’ve tried to download the old Blacksmith Wrinkle Maps demo, but I can’t seem to find the files anywhere:

I’ve also tried looking at the new Digital Human package that Unity released, but it seems very dependent on the HDRP as far as I can tell. https://assetstore.unity.com/packages/essentials/tutorial-projects/the-heretic-digital-human-168620

Any help or advice would be greatly appreciated, cheers!

create a Lit Shader graph. Add wrinkle normal maps. Add NormalStrengthNode and synchronize to BlendShape.

Thanks @AydinDeveloper , I feel like such a noob!
When you say “synchronise to BlendShape”, what do you mean exactly?

Thanks again, much appreciated!

The blacksmith and The Heretic use BlandShapes for facial movements. BlandShapes is a mesh deformation system. is done in modeling programs. It is included in the SkinnedMeshRenderer component. You’ll see when you select the character’s face in The Heretic or the blacksmith. there are many Blend shapes.

Synchronize with normal Streinght in the material after getting the value with SkinnedMeshRenderer.GetBlendShapeWeight (). so just like the blacksmith, when the character gets angry, you equalize the required normalmap streinght to 1.

Thanks Aydin, I think I get it now.
I’d love to look at the Blacksmith files too, but I can’t find them anywhere online.
Unity seems to have taken everything down, except for the blog posts.