Hello, I need help ,i want to write a editor to import texture from disk,the function is you press the “Import” button ,it can pop a window to you ,you can select file from disk ,like “Assets – Import New Assets”,but i don’t know how to pop the selection window
Fact is Unity won’t let you do that directly. There is this:
which only work in Editor mode meaning you won’t be able to put that in a build.
You may think it is exactly what you need and wonder why they would not allowed that in the build, security. I could sell you an application that on the front allows to save and open file from your hard drive, but in the meanwhile, on the back, I am scanning your computer, sending all your personal pictures (even the kinky ones :)) and sending them to my blog.
that opens up a file explorer, the method is then called using Application.ExternalCall.
Otherwise there is this: http://wiki.unity3d.com/index.php?title=ImprovedFileBrowser