I want to use user data as text in assetbundle that user downloaded.
Usually text file loaded as textasset but this can not use for write.
This maybe so weird I think.
Although I try to use user data as streaming assets or something, I failed all.
Streaming assets compressed to jar in android so I failed to find text using path.
You can’t write in a downloaded or compiled file, because it is a file on a server or built in an application.
If you want to read a value in a text file and change it after the player played your game, you can first download the file from an assetbundle, then save it in a folder (Application.persistentDataPath). At this point, do not use the file from your assetbundle but the one you save to read and write everything you need during your game.