Write values on an instantiated Gameobject ?

Hey there !

I’m kind of new here, so to practice myself I’m trying to make a little tank-game.

Actually I have a tank class that can shoot like “bolts”. When a tank shoot on an other, I would just like to be able to “write” the damage to make from the shooter tank to the bolt gameobject and then “read” these damage on contact with a tank.

But I don’t know how to write these damage on the “bolts”, I tried to instantiate in a “create” function what should allow me to use directly the gameobject (with gameobject XXX = instantiate […] as gameobject) but I don’t know why I can’t access the values from that object instantiated.

A little bit of help ?
Many thanks !
Enjoy you’re week end !

This page in the unity manual has some sections on accessing and controlling other gameobjects the components/scripts on them

https://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html