Hey there !
I’m kind of new here, so to practice myself I’m trying to make a little tank-game.
Actually I have a tank class that can shoot like “bolts”. When a tank shoot on an other, I would just like to be able to “write” the damage to make from the shooter tank to the bolt gameobject and then “read” these damage on contact with a tank.
But I don’t know how to write these damage on the “bolts”, I tried to instantiate in a “create” function what should allow me to use directly the gameobject (with gameobject XXX = instantiate […] as gameobject) but I don’t know why I can’t access the values from that object instantiated.
A little bit of help ?
Many thanks !
Enjoy you’re week end !