Write Webcam Capture Tp Specific Folder

I have a webcam capture script but I am having trouble trying to figure out how to get it to write the image to somewhere more easy to find like a folder on my desktop where I can store and retrieve the web camera captures from.

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using System.IO;

public class WebCamScript : MonoBehaviour {

	public RawImage rawimage;
	WebCamTexture webCamTexture;
	private string absolutePath = "./Surveillance/CamCapture";
	string fileName = "filename";
	
	void Start () {
		if (!System.IO.Directory.Exists (absolutePath))
			System.IO.Directory.CreateDirectory (absolutePath);
		if (Application.isEditor)
			absolutePath = "Assets/WebcamSnaps";

		WebCamDevice[] cam_devices = WebCamTexture.devices;
		webCamTexture = new WebCamTexture(cam_devices[0].name, 480, 640, 30);
		rawimage.texture = webCamTexture;
		if(webCamTexture != null){
			//webCamTexture.Play();
		}
	}
	
	void Update () 
	{
		
	}

	public void GoWebCam01(){
		//Start streaming the images captured by the webcam into the texture
		webCamTexture.Play();
	}
	
	public void GoWebCamStop(){
		//Start streaming the images captured by the webcam into the texture
		webCamTexture.Stop();
	}


	//NOTE: This method seems to capture a web camera photo but freezes the camera image.
	public void TakePhoto()
	{
		webCamTexture.Pause();
		BlitImage();

	}
	void BlitImage()
	{
		
		Texture2D destTexture = new Texture2D(webCamTexture.width, webCamTexture.height, TextureFormat.ARGB32, false);

		Color[] textureData = webCamTexture.GetPixels();

		destTexture.SetPixels(textureData);
		destTexture.Apply();
		byte[] pngData = destTexture.EncodeToPNG();
		//if(File.Exists(Application.persistentDataPath+"/capturedPic2.png"))
		if(File.Exists("WebcamSnaps" + "photo.png"))
		{
			//File.Delete(Application.persistentDataPath+"/capturedPic2.png");
			File.Delete("WebcamSnaps" + "photo.png");
		}
		//File.WriteAllBytes(Application.persistentDataPath+"/capturedPic2.png",pngData);
		File.WriteAllBytes("WebcamSnaps" + "photo.png",pngData);
		//Debug.Log("pic saved to"+Application.persistentDataPath);

		Debug.Log("WebcamSnaps");

	}
}

OK after playing with it for a bit I figured out what it was.

void BlitImage()
	{
		
		Texture2D destTexture = new Texture2D(webCamTexture.width, webCamTexture.height, TextureFormat.ARGB32, false);

		Color[] textureData = webCamTexture.GetPixels();

		destTexture.SetPixels(textureData);
		destTexture.Apply();
		byte[] pngData = destTexture.EncodeToPNG();
		//if(File.Exists(Application.persistentDataPath+"/capturedPic2.png"))
		//if(File.Exists("WebcamSnaps" + "photo.png"))
		if(File.Exists(absolutePath + "surveillanceCapture01.png"))
		{
			//File.Delete(Application.persistentDataPath+"/capturedPic2.png");
			//File.Delete("WebcamSnaps" + "photo.png");
			File.Delete(absolutePath + "surveillanceCapture01.png");
		}
		//File.WriteAllBytes(Application.persistentDataPath+"/capturedPic2.png",pngData);
		//File.WriteAllBytes("WebcamSnaps" + "photo.png",pngData);
		File.WriteAllBytes(absolutePath + "surveillanceCapture01.png", pngData);
		//Debug.Log("pic saved to"+Application.persistentDataPath);

		//Debug.Log("WebcamSnaps");
		Debug.Log("File Saved to Desktop/Surveillance/CamCapture/");
	}