Writing a plugin for LiquidFun

Some guys at Google have released an awesome open-source physics library. Its a super-set of box2d with added particles for simulating liquids and such.

The only problem is its written in c++
So, if I want to use it I would need to write a plugin. Can someone with experience give me their opinion on whether they think this will work and how much work it would be roughly?
By the way I want to use it in something I’m developing for Android and iOS.

======== UPDATE

My company has made and released a Unity store asset for this. Aswell as exposing Liquidfun via a plugin for Android, iOS, windows and OSX we’ve written a lot of UI helper clases in unity to make life easier for you.

Check out the video…

Android testbed app…

Heres the asset store page…