Hello Unity3D members.
I’m fairly new to the forums but have a big question which is crucial for me actually choosing to develop for unity3D:
Does Unity3D offer the posibility to write your own renderer?
Preferably Just the ability to deliver 3D coordinates which I can pass on to some very custom hardware I have laying here?
If yes, can anyone guide me a bit?
Or even better: the coordinates of outlines of 3D objects?
Coordinates that not only refer to the position of the objects but I mean like the edges.
coordinates like for example this:
(0,0)
(0,1)
(1,0)
(1,1)
This would be a 2D square
or
(0,0,0)
I know there Also is the Z axis, but It appear to be possible to calculate the Z axis away so you get 2 axis again.
At the moment the only thing I need to know if its possible to get coordinates of 3D geometry.
In realtime of what Is visible on the screen, In realtime.
After that I will have to figure out how to convert 3 axisses to 2 axisses
Help/advice will be very appreciated.
Best Regards,
Pieter