Hello. I need write into shadowmap depth buffer of light source (for example spot light) before than shadowmap will be rendered. How I can do this? So I think I can blit one depth texture (custom render texture) with light shadowmap. But I don’t know how I can blit depth buffers of these textures.
I found solution. Just use output with SV_Depth and SV_Target in shader and enable ZWrite.
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