Hi!
So, I’m creating a game which will require random terrains to be generated and I’m just researching my options. I have looked through these forums and it seems a lot of people recommend Fratscape for generating this stuff though I’m not 100% sure this will work with what I need.
The terrains need to be generated ‘on the fly’ i.e. after the user starts a new game, the world will take a minute or two to generate - I want each new game to be a completely new world.
The other thing is, once the terrain is generated I will need to programatically edit some sections of it in order to add various meshes (think flattening in area to place buildings etc).
So the flow would be: User selects new game, game generates random terrain, game edits sections of terrain, game places meshes, user added to game world.
My initial thoughts were to generate my own heightmap in memory with these edited sections already added then import that heightmap to generate my game world.
Will Fratscape make this process easier? Is this even possible using Fratscape or have I got a lot of code to write? ![]()