Just some reflection: HierarchyWindow > SceneHierarchy > TreeView > FindItem
And directly setting it’s icon
But there is no folders in play mode as they’re getting detached, would need to bash my head around it
Adding some final touches to the inspector, will host soon
Hmm, I wouldn’t suggest going with all that customisation because it creates a lot of visual noise. You don’t need to know at all times all the components that every object has.
The folders should be enough.
It’s not all the components, it’s main component only.
Trying to find game objects just by it’s name was always frustrating to me.
Now i always see where is all my lights, particles, UI elements, cameras and etc.
But anyway, I’ll make a lot of preferences later
Currently only Folder component is stripped from build, so custom components can be added to object. But if there’s transform related components it may introduce errors
Thanks, Neonage. I need to see how the plugin works and whether it’s easy to build with it before I can merge it into the repo. If it’s a hard procedure, it might not be worth pushing it to everyone. I welcome custom tools, but for any modification we introduce we need to enable and teach everyone on the project how to use it.
Also, I feel like the additional icons are a lot, since they hide the status of whether an object is a Prefab or just a regular GameObject, and they add a lot of visual noise. So it would be nice if you can make them optional.
Well, i’m trying to make it as intuitive as possible, so there would be minimal need to teach.
Just add package and boom - quality of life improvements!
When item is selected, it shows related prefab icon. Maybe show it on hover as well?