I am trying to write data to an externally mounted SD card in my Unity app. Everywhere I’ve looked, people mention using
Application.persistentDataPath, but this is writing files to
I would like to try to write to the externally mounted SD card first before using the persistent data path listed above. I already have a function that will return to me one of the following if it exists:
before using the persistent data path as a last resort.
The problem is that every time I try and create a directory using
Directory.CreateDirectory (<externally mounted sd path>) I get an
Is there any special way that I need to be using to write the the mounted SD card?
I’ve already checked if the
WRITE_EXTERNAL_STORAGE permission is being included in the manifest and it is.
Thanks for all the help.