I am trying to write data to an externally mounted SD card in my Unity app. Everywhere I’ve looked, people mention using Application.persistentDataPath
, but this is writing files to /storage/emulated/0/Android/data/<bundle-identifier>/files
.
I would like to try to write to the externally mounted SD card first before using the persistent data path listed above. I already have a function that will return to me one of the following if it exists:
/storage/extSdCard
/storage/sdcard1
/storage/usbcard
/storage/sdcard0
before using the persistent data path as a last resort.
The problem is that every time I try and create a directory using Directory.CreateDirectory (<externally mounted sd path>)
I get an UnauthorizedAccessException
.
Is there any special way that I need to be using to write the the mounted SD card?
I’ve already checked if the WRITE_EXTERNAL_STORAGE
permission is being included in the manifest and it is.
Thanks for all the help.