I know that typical Game developers are visual, but for those of us coming from a Computer Science and Engineering background it would be great to at least have some of the core tutorials be written with images if needed.
I have just spent 30 minutes to an hour trying to find the text tutorials that was mentioned on the tutorial site to no avail. Any help for those who want the text and code avenue to get into Unity.
This is a criticism, but I donāt mean to put anyone down by writing it, because the video tutorials are not inherently bad or wrong. Just food for thought that hopefully will get to the right person to make stuff work better for me. Greedy, yes.
Video tutorials are impossible for me to learn from. Theyāre always at the wrong pace, and skip information I need, and add information I donāt, whereas a text tutorial, even if it skips something, provides the words to search for to find what it skips. If the text includes information I donāt need or care about, I can skip it āinstantlyā. The text also proceeds at my rate of learning. I think this page: (Video tutorials are the bane of my existence | WDD) covers a lot of my concerns with better words.
As an example, this page (Redirecting to latest version of com.unity.ugui) gave me the information I needed to understand scroll bars & rects in thirty seconds, while this page (UI Components - Unity Learn) was a waste of time (for me). Not only was the video five minutes long (all I needed to see was a hierarchy image!), but it linked and relinked around to other related videos (great for someone who needs video), so it was actually the third video page Iād been linked to; the others (Scrollbar and something else) didnāt look like they had what I needed, and skimming videos is harder and more error-prone than skimming text.
I agree completely and can relate to Louisā comments. Written tutorials (and transcripts), would be great to see, especially for intermediate and advanced level scripting topics. Iāve watched a lot of the Learn videos lately. Live training videos on anything more complex tends to get into a lot of wasted time doing the coding itself and fixing things; this is just what happens in any video where someone is coding on the spot. Sitting or scrubbing a video for 1 hour to find the 2 minutes where something is explained? Without text to skim or search through, itās hard to find what youāre looking for, like Louis mentions.
Videos are probably most effective for a lot of the editor-heavy work, such as working wit the new UI. Some of the more advanced scripting needs more in-depth written information.
Some clarification about tutorials:
In the future we will be doing more written tutorials. We are trying to find a balance of when it is more appropriate to do written tutorials and when video tutorials are best. Editor/process heavy tutorials make sense to be videos rather than trying to describe whatās going on with pictures. But code heavy tutorials it can often make sense for them to be written. Sometimes tutorials fall between these two and weāll do our best to create them appropriately.
Please also note we are more likely to make beginner tutorials in video form as they are often easier for absolute beginners to digest.
@jeffmorris1956 We try and add captioning to all the videos we make. Are there any that are missing captioning or are specifically poor quality? If you let me know Iāll have a look into getting these fixed.
Yeah, I agree. The documentation for Unity is not good. If you look up āFogā in the Unity manual, youāll see it talk about the fog, but NOTHING about how to turn it on, or where it is in the menu items, or how to add it, or anything! Most topics Iāve looked up are that way. Plus thereās no walkthroughs for fog.
You need to at least state how to add it to your scene. Which menu items to take, where to put it, etc. Itās not at all obvious that āGlobalFogā has to be added to the āCameraā. And itās also not obvious where it is located in the Standard Assets folder.
It doesnāt help that the standard assets arenāt installed by default, either. You have to go looking for it on the Internet and download it separately, and install it, and find it in the Editor, which is all nearly impossible for newbies to do without documentation or video tutorials.
āAs with the other image effects, you must have the Standard Assets Effects package installed before it becomes available.ā
You donāt have to know where it is. You just have to add a component and type in fog, you will get it automatically as a result.