Hello *,
I have a problem runnung my App in Fullscreen. The game is made for an aspect of 16:10 and everything works fine running the game in window mode.
But if I switch to fullscreen (the native resolution of my monitor is 1280 x 1024) then everything - also the 3D objects - are stretched (see screenhot below). The screenshot shows the game in window mode (ok) and how it looks on my monitor in fullscreen mode.
I’d like to run the game also with an aspect of 16:10 in fullscreen mode. In this case the monitor should show a black border on top and bottom of the screen. Is is possible?
Thank you,
Ulrich

Its possible but you have to handle it yourself, so basically you draw the whole screen black one and then you switch the normalized view rect of the camera to be 16:10 centered and the black area will then remain black as it is no longer overdrawn. you might need adoption of code though so best try it out.
Now I have made a very simple scene with only a camera and sphere. If I switch to fullscreen the sphere will always be stretched. Only if I coose the native resolution of my monitor or a resolusion with the same aspect the sphere will be round.
Can I change the aspect of the camera or so to make the sphere round in any resolution?
How do you avoid this problem?
Thank you,
Ulrich
found out now: Camera.aspect = x