Well I solved this problem by myself. I don’t know is my solution good way to solve this but I changed all the pivots in 3ds max: http://img834.imageshack.us/img834/4043/3dsmaxpivots.png
(For some reason rotating the turret’s head’s pivot point it affected the head itself too and made a little bit smaller althought I had the option Affect pivot only on).
Now the turret looks at me.
I think Unity should do this kind of conversion automatically?
Y is up in unity instead of Z as it is in Max. Typically you’ll just throw things inside a gameobject parent and apply your typical rotation as needed.
I agree, it should at least be an option when creating the project to set Z axis to up but its really not a deal breaker to work around.