Wrong Bone Positions for SteamVR Hands HTC Vive

So I’m trying to figure out why my bone positions are slightly off for my hands… All my poses look fine, but in game, the relaxed hand pose is slightly off, as per this picture:

The pinky is broken, the finger facing is off… I can’t figure out why, since when I’m looking at the poses, the hand looks fine:

Is there some other script or something in effect here? I noticed the same thing happening to the default steamVR hands, but I’m not sure where they’re getting their “full open” bone values from.

Thank you!

Hi @AnimusRex , the SteamVR plugin is developed and maintained by Valve. Please post your issues on their Github and their team will help you.