In the list of returned rooms, property ‘currentSize’ has wrong value, because it returns that there is 1 player currently in the room, however when we connect to this room, we can clearly see that there are two players already playing the match. The rooms maxSize is set to 2. Sometimes we can join the game properly, but someone will join while the game is running, distrurbing and bugging the gameplay.
Please respond ASAP.
Hi @Looksoft
Thanks for reporting this bug, it will be fixed in the next server prop, hopefully later this week or early next.
Ok thanks for your reply. Ability to connect to a full server (max 2 players) is a serious error. The error that corrupts the game because it was calculated on exactly two players (and spawns 3). I hope that it will be quickly repaired, because our application is an application that competition takes place particular date. We chose server solution from unity because we were hoping for stability and speed, but after 2 weeks has occurred a serious error which extends for a week and we’re a little confused. Please respond quickly.
Hi @Looksoft
The fix for these issues were propped yesterday.