Wrong data in the Android manifest after build gradle with export in Unity 2018.1

Hello, I have a problem with exporting project using Gradle. Unity generates wrong Android manifest without specifying attributes from PlayerSettings, like: package attribute, versionName, versionCode, etc. It looks like this:

package="APP_BUNDLE_ID" android:versionName="2.0" android:versionCode="2"

But has to be like this:

package="com.mytestcompany.mytestproject" android:versionName="2.7.0" android:versionCode="12"

I migrated from Unity 2017.4.2f2 to Unity 2018.1.3f1 and faced this issue. I’m also using StansAsset’s AndroidNative plugin. Would really appreciate some help.

Same issue here, did you figure out what is going on @unity_0fmczLs2vNuMTQ ?
We are using Unity 2018.1.6f1 at the moment but I think this is a regression introduced with 2018.1
This question now has 200 followers, I can not find more information on this or a bug report.
For now, I modify the AndroidManifest.xml with some kind of “PreProcess” BuildStep, to set these attributes correctly.