Wrong eye position with Oculus DK1

When using Oculus DK1 with “virtual reality supported” option, running in editor causes direction and/or position of eyes to be wrong. Distance between eyes is too large and they look across. If I build and run (standalone application) it problem is different problem is completely different: the eyes both show same image, which breaks the horizon when you tilt your head.

Unfortunately it seems to be impossible to take screen show about view in Rift.

Specs:
Windows 8.1 Pro
Unity 5.1.1f1 (patch 1 installed)
Oculus DK1 (firmware 0.18) (Connected to DVI)

The DK1 has some known issues with 5.1 that Oculus has found. The issues stem from the 0.6 Oculus Runtime. Oculus is working on fixing these issues, but you should check their forums to see if anyone has posted the same or a similar problem.

Hi there,

I’m having the same problem. Did you manage to any solution?

This is also happening with DK2.