wrong gamma in editor?

Hello,

I am using the gamma color space through all platforms. But I have a much higher brightness in the editor view than at the android device. Especially the textures need to look overbright, so they are not too dark on the smartphone. I dont use the standard materials because of performance.

Are there any editorsettings I can change for equal representation?

Thanks!

PS: I use 2017.1.0p5 and no HDR and develop for GearVR

bump

bump

In the editor scene view or game view?