It seems that mesh skinning demo in ECS URP samples is broken in Unity 2022.2.2f1.
I have attached a project created with Unity 2022.2.2f1 and using ECS “1.0.0-pre.15”. This project is directly a minimal project showcasing Skinned Mesh sample in ECS URP Samples. There is issue with Skinned Mesh Deformations. The skinned meshes are deformed incorrectly with glitches visible.
I have also modified the project to work with Transform_V2 in ECS. You can remove “ENABLE_TRANSFORM_V1” from Scripting Define Symbols and hit Play button again. The glithces are still visible and there also seems to be another problem in Transform_V2 that offsets characters root position.
I can confirm that this project works correctly with ENABLE_TRANSFORM_V1 and Unity 2022.2.0b16. But it still have problems with Transform_V2.
Is there any fix planned for this issue? This is stalling our development.
8781142–1192345–SkinMeshBug.zip (1.61 MB)