Hello, i have a disc with a hole in the center that i imported from maya. In Unity, when i add Mesh collider the collider generates all over the object i.e across the hole in the center making it useless…What should i do?
Convex=your mesh collider wont have Holes or entrances. To add colliders to such objects where you need the holes you must make several child objects with primitive colliders such as box colliders. In the above case four box colliders can be used to cover the entire area of the disc and also doesnt disturb the hole in the center. This is the only way.