Wrong orientation

Hi, I’m having problems with the default orientation settings in my game, in the player settings for Windows Phone I have the following:

Default orientation: Auto rotation
Allowed orientations: Only Landscape right, and Landscape left, checked.

Still the unity splash screen shows the portrait version (I know is the portrait one, because the same config is working OK in Android and iOS), and the first scene seems to be loaded as portrait, even when the game after some seconds goes finally to landscape. Since I place most of the UI on this first scene, this behavior breaks everything. I want to know if this is a known issue, or if I’m missing some config somewhere before trying to fix it in code, because as I said earlier, this same config works as perfectly in Android and iOS.

thanks!

There is another orientation setting in Visual Studio, MainPage.xaml setting. You should try changing that.

Found the settings, and changed them to Landscape, but didn’t work, any other idea?

The “Developmnt Build” text appears as when the application is Landscape, but the splash screen and the initial load of the application, is in portrait.

edit:

Well this seems to be an issue with 2DToolkit, if anyone has the same problem check it here:

http://unikronsoftware.com/2dtoolkit/forum/index.php?topic=2199