By the way, the Game view represents the exact position I’ve used in the editor. Additionally, I’m using the Screen Space Overlay as the render mode for canvas.
Does anyone can help me to fix this problem?
Thanks in advance!
Here are some notes on UI Anchoring, Scaling, CanvasScaler, etc:
Usually you need to choose a suitable ScaleMode and MatchMode in the Canvas Scaler and stick with it 100%. Generally if you change those settings you will often need to redo your UI entirely.
I also use this CanvasScalerOrientationDriver utility to make sharing UI for Landscape / Portrait easier. Read what it does carefully.