Hello, i have problem with Renderer.bounds positions of imported object from blender.
I have script that create box around selected object/objects depend of their min/max bounds.
When i test it on prefab objects from unity then it work.
But when i try objects from blender then it works only sometimes.
- Both objects have only one mesh. Object on left is correct, but object on right have box like 50% bigger.
- Both are made exactly same, difference is just a bit in visual. When i check the values from Renderer.bounds of that wrong object then values was already there wrong.
- I tried create two sphere prefabs and placed them in position from bounds and there was exactly on corners of that created box.
- Know somebody what can cause this ?
- is there way how to avoid this ?
- if its necessary i can share whole code how i creating that box. Thx for any help.