Wrong rendering in standalone build

Good morning,

I have this problem present only in the published application. I have the same issue with different scenes and different shaders.

At the moment I’m using a custom shader for the tarmac, but the problem is the same with the standard diffuse shader.

Anyone had the same issue?

Picture:

Thank you

Regards

Anyone with the same issue?

I had a similar issue but on a mobile platform. I don’t know how to help since even I didn’t get any answer to mine. Maybe something is changed via build or player settings? Or something with the texture? I would like to see a solution to this as well.

OK…it seems to be related to Static Batching option turned on.

Anyone knows why and what appen if it’s turned off?

Guys, I have this issue also with static and dynamic batch. Please, let me know how to fix