Wrong screen height and width in Unity 3

My web version is set to 600x450 but in the first scene where I display an image, Screen.height and Screen.width shows up as 640x480

Anyone else having this problem?

396341--13609--$Unity - 0-Loading.unity - ZombieFields - Web Player_2010-09-29_09-33-10.png

I’m seeing that when I call Screen.width/height inside Start() for any objects that exist when the player first starts up. If I call it in Update or sometime after everything is instantiated it gives me the correct value.

Ok, when I set my resolution to Free Aspect, Screen.width and Screen.height shows correct and consistent values. Now that I set it back to my custom resolution of 600x450, everything works fine then.

But, if I close Unity and run it again, the problem occurs once more. I have to set it first to Free Aspect (or one of the set aspect ratios), then set it back to my custom resolution for things to work properly.

Ok, I sent a bug report to Unity about this.