I have 2D game scene with few layers.
Camera, Z = 0
- sky, Z = 4
- mountains, Z = 3
But after moving mountains to one of the sides of scene, they become overlapped.
Here is example - Screenshot by Lightshot.
I was trying to solve the problem with changing the Shader (now I am using Sprites/Default) but I am not sure which one is right one and why Deault cannot be used?
Or maybe problem is not is shader but in other part of configuration?