Wrong tangents on parts of model after importing model.

Hey, i’ve imported model, everything was fine, but after assigning material i have trouble with lightning on it, may be someone know how to fix it.
Its HDRP, but i’m sure that problem is not with it(most think that is my fail :smiley: )
screenshot_1 shows how it looks in Substance Painter and how it should looks in unity as i think.


SOLVED
Unity in past marks normal map as a normal map, but now its not doing it, so solution is just mark your normal maps as a normal maps(how dumb am i? :D)