I have a prefab that has a TextMeshPro that I spawn a lot of, edit the text, and destroy, sometimes several a second. There is a bug every few prefabs where the text rendered is wrong; It is showing the text of a past prefab. I added logs to check the text I am inputting, and the text of the component after I set it, and they are correct. But in game, they are showing a previous playfab’s text both in game and inspector.
Edit: It seems to always show what the previous text was supposed to be.