Wrong uv coordinates in Unity? (but works fine with Blender)


my texture is not correctly applied on the mesh in Unity, although it is correctly applied in Blender… Would you know what could be the cause of this? I exported to .fbx, then i added a material and a texture to the mesh, but it does not work… I have already tried to put a material on a mesh with the regular way (just add a material and its texture, and it works), but this time, it seems Unity does not recognize the uv coordinates… Any idea?


I did not know, but you can click on the .fbx file and choose “swap uvs”, and it works.
Hope this helps