Wrong UVs

As you in the attached images i have inconsistency of uvs between packages . Why is that? im not using the generate lightmap Uvs option.

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Dang it - I just read about this. Is it the import setting resolution?
Is it set to sprite instead of texture?

I can’t remember, but the answer is in the forum here. I just read about it with the last couple days.
Update when you find it.

This is just a complete guess, but looking at the image, it looks like unity is trying to fit each section of the model into it’s own square in the sharedtexture. This could be for optimization or to help with the conversion from full-texture UVs to partial texture UVs.

Can you post lights and lighting settings? Did you put Unity to generate lightmap UV?