Wrong VRAM reported in player log

I’m testing a recent build from 2019.3.0f3 and my VRAM is reported incorrectly, it’s too low:

Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2080 with Max-Q Design (ID=0x1e90)
    Vendor:   (null)
    VRAM:     3072 MB
    Driver:   26.21.14.4166

I was concerned my integrated GPU was being used, so I disabled my internal display, I’m just using my external one tied to my dedicated GPU. In NVIDIA Control Panel my app is set to use the dGPU as well. Under Adapter properties for my display, Dedicated Video Memory is 8192 MB and DxDiag reports 8010 MB for Display Memory.

I figured it out. The default Architecture is x86 in Build Settings :roll_eyes:

Making a 64-bit build fixed it. It is now correctly reported as 8010 MB.