As the title says, i have made and uploaded an app to the store.
When i use the app downloaded from the store it hangs when changing levels, but the testing app which is installed using Visual Studio works perfectly.
I have tried it many times, the app from store crashes within 2-5 scene changes. I read somewhere that when loading scene async, too much data is in RAM and might cause hangs as previous scene and next scene gameobjects are in memory.
When i connect to profiler, it shows that a max 63MB memory is used in any level. Even so i added an empty scene between scene changes so memory isnt overloaded.
Anyone else faced a similar issue?
If you guys require more info, let me know.