WSA10 Error when Running

When I try to run a WSA10 Build on my PC my game crashs with this error:

Resolution: Switching to 0 x 0 Fullscreen: True
Resolution: ApplicationView::IsFullScreenMode = False
Resolution: Entering fullscreen mode...
Resolution: ApplicationView.TryEnterFullScreenMode returned false while entering fullscreen with size (0 x 0)

Any advice?

Well, switching to 0 x 0 resolution doesn’t sound ok, did you try to switch to this resolution? I am guessing Unity doesn’t validate these values, so it tried to create a 0 sized buffer and then crashed.