WTF is with the blender -> unity transform rotation

okay i know Unity uses XZY and blender uses XYZ

and i know how to like fix it … or i thought i did…
in blender its
x -90 , ctrl+A → apply rotation , save it

but … its like some objects work right and some dont … wtf!!
it just cant be easy, can it? … grr!!! :stuck_out_tongue:

… its annoying Unity automatically makes it -90 … but thats DUMB!!! (sometimes)
WTF!!!

i have 2 almost identical objects… and one of em gets the automatic -90 and one of em doesnt WHY1???
WTF IS GOING ONNN!!!

and like the mesh import thing is greyed out and says -90.00001 x
why cant i edit it
why is it not perfectly -90x (it matters!)

OMFG ><
one was a prefab with fixed rotation
and one wasnt ><
(my fault lol)

STILL
how do i get rid of the automatic -90 x ?

this crap is my #1 gripe with unity , its ALWAYS a CONSTANT annoyance… every… single… time…!!! this is like the 50th time this cost me like 30 mins or so at least

Export as fbx, bake the rotation.

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I don’t speak very good English. But if I understood the problem, you can try this:

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ahhh okay, yeah ive done that before…
hard to remember all these things when i gotta remember all the coding and everything else too lol

thanks

< … oh its cause i was instantiating it with like

theObjectToPlace.transform.eulerAngles.x

instead of with a 0 … idk whats with that lol…

There is an option in the fbx export to swap axis, at least that’s how I remember it, haven’t exported in age. Don’t remember having any problem.

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This^
That is what I was referencing:
3155471--239975--upload_2017-7-22_14-33-38.png
Though it says Experimental, it has said that for years, it works just fine.

I used to use the .blend file when I use Blender, I have found the fbx much more convenient. I can maintain the axis in Blender, and still have it proper in Unity. It also lets me use the .blend file as source/working, so I can have a lot other/wip stuff in it or unapplied modifiers, but only export the final stuff for use in Unity. It helps keep things clean.

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I always wondered what that button did.

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OMG that was it. I didn’t press it because it said Experimental … and @ I agree with Homer. wth…