Hello everyone,
now I start really getting mad at this piece of software. This is kind a follow up story to this problem I have:
http://forum.unity3d.com/threads/68514-MonoDevelop-freeze-upon-debug-start
In fact, ever since Unity 3.1 this project freezes whenever I want to debug the code. Only this project, another project of mine does work as expected. I did everything imaginable: from synchronizing the MonoDevelop project to re-importing everything.
But what happens now is just hilarious:
I make daily backups of my projects including ALL files (even the hidden ones), means that really everything (!!!) is in the backup file. I also did a complete backup this morning.
So, while trying to solve my above mentioned problem, I decided to give it a “fresh” start. I first deleted the project files (.csproj, sln, etc), refreshed the project files and tried debugging… didn’t work.
I then tried deleting the Library folder content, and recreate it. Didn’t help…
I finally told myself, “WTF… I want to continue, I’ll stick with debug outputs”, so I pulled out my backup (remember all files etc…)…
I start Unity, and everything is ok (upon play start, a second camera/audiolistener is active, so I uncheck it). Game runs just fine.
NOW: I exit Unity and restart it… and NOW ALL SCRIPT LINKS ARE GONE. What the heck?!?
I re-pull out my backup, everything works, restart Unity, all script links missing…
I seriously get p***** right now. How is this possible?
Has anyone a solution to this whole problem? I have paid money to use the PRO version of this soft and currently I feel like scr****…