NOTE 2013: happily this now works perfectly in Unity4. Simply ensure your Mac and iPad are on the same normal WiFi network. (No need to use an adhoc network, etc., as mentioned below a year ago.)
NOTE: spectacular tip from listzo: works more reliably w/ an ADHOC network off your Mac.
WTH –
has the Profiler stopped working with iOS devices?
I have normal ordinary Unity Pro with iOS Pro. It is a normal latest iPod with the normal latest iOS, latest Mac OS, latest Unity (not 4), latest XCode etc, latest target etc - just everything utterly normal.
tried stuff like … tether V wifi, BuildNGo V Build, ethernet V wifi, etc etc etc etc
The iDevice just won’t show up in the profiler “Active Profiler” menu?
WTH?? Can anyone confirm that the Profiler is working fine for them? Thanks!