This template is ready for release. It is optimized for mobile (iPhone, iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL.
How to play?
Just click or tap at any screen position to shoot the dot, and don’t touch the dots moving on the screen. You can also play the game on consoles.
Clean, simple and easy to understand fully commented C# code
Easy to understand, perfect to learn. This pack includes:
Full game ready to use.
Level manager.
Spawn pool system (quick and easy object pooling script. This poolManager is made to be as simple to use and setup as making a new game object).
In game UI system (using the new Unity UI) include and usable in other games.
Sounds (FX and music) are free to use.
Easy level generator to generate infinite level numbers.
Input Touch and Mouse Input controller using event delegates for mobiles (Apple’s iPhone, iPad, iPad Pro, Android Phone, Android Tablet, Windows Phone, Mac OS X, windows PC).
Animated icons and menu, and animated level transitions (via script).
Leaderboard Manager : iOS Game Center Leaderboard (Google Play Game Services coming soon…).
Hey looks great. Just added DOTween and getting a ton of errors.
CanvasManager.cs(371,37): error CS1928: Type DotManager.DotSprite' does not contain a member DOFade’ and the best extension method overload `DG.Tweening.ShortcutExtensions.DOFade(this UnityEngine.Material, float, float)’ has some invalid arguments
CanvasManager.cs(371,37): error CS1929: Extension method instance type UnityEngine.SpriteRenderer' cannot be converted to UnityEngine.Material’