British machine gunner waiting for german infantry to cross the road…
On the assets used:
Amplify Impostors for vehicles / weapons when seeng from afar
MicroSplat for all everything related to terrain
Vegetation Studio Pro (Now deprecated) for all the vegetation instancing + placing
EasyRoads 3D for the roads/paths
All weapons/vehicles were bought on CGTrader
All vegetation was made by hand by my brother
Vegetation shadering handled by TVE (The Vegetation Engine)
The game uses Photon Pun2 for multiplayer, we are a bit limited at the moment due to the framework being old and not really made to support 128 players, but at least you can play with bots with up to 128 players in solo. Multiplayer final number still TBD because we need to do more extensive testing.
Trees and other vegetation items are destroyable (by explosions or driving over with tanks).
Terrain supports runtime craters generation.
The game supports seasons (Spring, Summer, Fall, Winter) with visual changes to terrain + vegetation
I’m currently migrating from the old input system to the new one to support controllers. It’s going well.
The game is translated in 10+ languages.
Time worked on this: 2 years
If you have any question, feel free to ask! Especially code-wise
That looks beautiful. I’ve followed your progress from far since several years now. I remember back in the days when you had a sketchfab account with a few ww2 model, that is how I spotted your project (this and kado3D cgtrader reviews, ahah, I’m messing with WW2 assets myself). But I only realize you had a youtube channel with small devblogs this year. Nice to see it emerging into an actual game, I did not think you were that advanced.
For technical questions, I would have several, especially on Armor penetration system, and tanks and planes handling in general. The fact it is multiplayer is extremely impressive, for a one programmer game.
I also like the infantry gameplay, it feels nice on videos. What games inspired you? This seems more similar to Post Scriptum / Hell Let loose gameplay (multi crew, static buildable guns, etc.) than a COD one.
And the art looks great. I’m glad someone managed to get Kado assets in such a gorgeous environment (I only know easy red 2 that did it for now). Congrats to your brother for the vegetation. But I have not seen many buildings, do you plan to make those?
Anyway, please keep us posted on your progress on YouTube, I’m looking forward to the release.
I played maybe one game of HLL, about the same for PS, I didn’t really like either
I did play a ton of Red Orchestra : Stalingrad and that is my model right now, with some BF1 / 5 in the mix.
Buildings will come later, right now we focused on vegetation, my brother is alone working on all the environment it’s really not easy to do everything at once haha, but we plan on having more urban environments in the future…