[WWise] equivalent to AudioSettings.dspTime?

I’ve been attempting to integrate WWise into my unity project and and I can’t seem to find any good documentation regarding its integration with Unity’s API. What I’m trying to do is use the dspTime in order to maintain rhythm in a rhythm-time game, and I wanted to see if WWise has something similar.

Are you using Wwise’s interactive music system? If so, you can create a callback function associated with a given Wwise event call, and receive notifications for various musical events (beats, bars, custom cues tagged on a music segment timeline, etc) as they occur during audio playback. The Unity/Wwise integration also provides information like inter-beat duration (based on the clock settings of the Wwise engine), which may also be useful to you for synchronization in a rhythm game.

There’s some examples of how to create this callback function and listen for specific information within it on the Audiokinetic boards which is probably a better resource for you then Unity’s Audio forum. For example: