Are there any issues with the use of WWW class from a web player application, when the browser/computer is behind an HTTP proxy ?
I try to download a texture from an external URL, it works perfectly with a direct access, but when I force the use of the proxy, it doesn’t work - and there is no trace of the request in my proxy logs.
Same situation here ! Has anybody found a solution ? It is really frustrating to develop a game and then find out that Unity can’t communicate when behind a proxy…
My game, specially built for presentation in school. The school uses proxy, my game uses a MYSQL database on another Webserber to display thr scoreboard in game.
I just can’t tell my school to, plug out the proxy and drop it into the nearest trashcan… and gime me some REAL Internet Acces to the router…