WWW Database (SQL?) Speed.

Hello, How would Unity be fast to send, let's say, 30 floats to a Website in one Update() call? As for a server idea for my simple game, I want my website ( which has only basic SQL and Html implementation) to receive one float per player every Update, and send it to other players, and it shouldn't be laggy. Is it possible?

-Regards, Alex

I wouldn't send one packet per update regardless of using WWW or not

It may be possible to send 3 or 4 packets per second with WWW, above that i wouldn't risk it though, you have pretty high overheads as you're creating the network streams each time