WWW download repeatedly or multiple pictures

Hi,

I have been searching the right way to download multiple pictures or repeatedly the same (changing) picture from an url.
All the examples I have found download only one picture by IEnumerator Start function.

The following script works on Editor and on other platform devices (Android, WP) but not on iPod Touch.
I don’t have right now any other iOS test devices to try. Could someone test it on iPhone or iPad?

1629479–100230–$Example.cs (960 Bytes)

usingUnityEngine;
usingSystem.Collections;

publicclassExample : MonoBehaviour {

//Thisscriptisattachedtoaplaneobject

stringurl = “http://unity3d.com/profiles/unity3d/themes/unity/images/company/brand/logos/primary/unity.jpg”;
WWWimageFile;
publicGUITextgt;
publicboolimageLoaded;

IEnumeratorStart() { //THISWORKSONiPodTouchandtheimageisshown

imageFile = newWWW (url);
yieldreturnimageFile;
renderer.material.mainTexture = imageFile.texture;

}
voidUpdate() { //BUTTHISDOESNOT*!* Theimageisnotshown*.* imageFile*.isDoneisfalseforever**…*

if (Time.frameCount % 180 == 0) {
imageLoaded = false;
imageFile = newWWW (url);

while (!imageFile.isDone) {
*//print (url);
//gt.text = Time.frameCount.ToString(); // imageFile
.bytesDownloaded.*ToString ();
imageLoaded = true;
}

renderer.material.mainTexture = imageFile.texture;
gt.text = imageFile.url;
}
}

}

while (!imageFile.isDone) {

You should not write loops that spin until download is done; use coroutines instead