I’m getting an issue every couple of hours.
If I’m in the Editor and I press play, approximately 1% of the time (maybe less, it’s very rare) I get an infinite loop freeze.
There errors reported are:
pthread_getschedparam(thread, &policy, ¶m)
UnityEngine.WWW:.ctor(String)
and
m_DefaultPriority == 0
UnityEngine.WWW:.ctor
I am loading a number of textures using coroutines in parralel. I can’t seem to find an instigator, as it happens on player start(within the first couple frames of intialization) on random occasions.
I catch errors in the WWW class, however it does not reach those.
I’m curious if this is a bug or if I could be doing something incorrect with the WWW class. I can’t see the internals and I can’t really debug what those errors could mean the issue is (I don’t touch threadPriority).
Curious if anyone at Unity could give me a push in the right direction.