WWW.LoadFromCacheOrDownload Issue

Here’s my problem. I am trying to do an app that downloads assets weekly and will allow the user to keep previously downloaded ones. Now here’s my problem. I want the user to have a set limit on how many that s/he can keep and to be able to selectively delete cached asset bundles. I know there is a way to clear the entire cache, but that defeats the purpose of allowing the user to keep previously downloaded ones. And increasing the version of each download just adds to the cache without clearing the prior.

So does anyone know a way to accomplish this? I would like to be able to just find out which cache reference each asset bundle that gets downloaded points to, then from there i can do some file i/o to delete it, but i don’t know if it would be the same reference each time it was downloaded reguardless of device.

thanks

I also have a bug report related to this as well if anyone can take a look at it. Case # 413974