www.LoadImageIntoTexture doesn't work?

Hey guys! I tried using www.LoadImageIntoTexture today, but all I got was a grey or really weird texture.

My code:

var url : String;
private var loaded : boolean = false;
var texture : Texture2D;

function OnGUI () {
	if(!loaded) {
		GUI.Label(Rect(20,20,300,20), "Enter the image url below and click load");
		url = GUI.TextField(Rect(20,40,Screen.width-40,20), url);
		if(GUI.Button(Rect(20,60,300,20), "Load")) {
			loaded = false;
			LoadImage();
		}
	}
	
	GUI.DrawTexture(Rect(20,80,100,100), texture, ScaleMode.StretchToFill);
}

function LoadImage () {
	texture = new Texture2D(16,16, TextureFormat.RGB24, false);
	while(true) {
		var www : WWW = WWW(url);
		yield www;
	}
	www.LoadImageIntoTexture(texture);
}

Any ideas?

– David

This worked for me:

var url : String;
private var loaded : boolean = false;
var texture : Texture2D;

function OnGUI () {
    if(!loaded) {
       GUI.Label(Rect(20,20,300,20), "Enter the image url below and click load");
       url = GUI.TextField(Rect(20,40,Screen.width-40,20), url);
       if(GUI.Button(Rect(20,60,300,20), "Load")) {
       loaded = false;
       LoadImage();
       }
}
	if(loaded)
	{
   		GUI.DrawTexture(Rect(20,80,100,100), texture, ScaleMode.StretchToFill);
   	}
}

function LoadImage () {
    texture = new Texture2D(16,16, TextureFormat.RGB24, false);
    var www = WWW(url);
    yield www;
    www.LoadImageIntoTexture(texture);
    loaded = true;
}

I used this as a sample image: facebook_icon