Here is what happened.
I’ve tried 2 different methods of loading texture files via WWW.
One is via the web, another is via Asset folder.
They worked in the Editor, but didn’t worked on web player.
//read texture either from web or asset folder
var TextureLocation = "www.--myHomepageURL--/" + m_BookID +"/0.jpg";
//var TextureLocation = "file://" + Application.dataPath + m_BookID +"/0.jpg";
var www = new WWW(TextureLocation);
yield www;
//Won't get loaded if taking away LoadImageIntoTexture
/*var tmp = new Texture2D(128,128);
www.LoadImageIntoTexture(tmp);
cloneBook.renderer.material.mainTexture = tmp;*/
This is what I get in web player
when it should look like this
adjusting number on new Texture2D(x,x) didn’t help;